The moment your game mechanics all click into place your game becomes a wonderful growing snowball. Over the past couple days I took a break from my penguin prototype and started working on a physical card game. It was rough. We tried about 6 different versions of it until it got somewhere interesting… and then it started to get traction. […]
With the month just starting, and this blog being brand new, what better way to kick it all off than with dev-logging a new arcade game made in Game Maker. Where we are currently at: You are a penguin that is in need of food, yet birds keep coming at you from all directions You […]
Weekly Powerup is as it sounds. A weekly blog meant to post quick tips and guides on making games! You can get each new post (weekly) by joining the newsletter!
This week I want to show you a fun bundle of code to make some floating AI with GameMaker. (To all my Construct peeps, when the new site goes live the content will be split for both GameMaker & Construct!) Let’s make an enemy sprite like this: This gives us two frames, and while my […]