Weekly Powerup

How to Program a Simple Weapon System (Guide)

How to Program a Simple Weapon System (Guide)

One of my most popular series is creating a dynamic weapon system in Construct. A dynamic weapon system is when you swap between all weapons in your game that can be triggered as manual (pressed/tapped) or automatic (held down). Now, we are going to do the same in Game Maker, and it’s really easy. Triggering a bullet automatically is […]